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But here’s the catch:
• You can’t make more than 6 units in total (first constraint).
• You can’t exceed a combined resource limit (like labor or raw material), represented
by
.
• You can’t produce more than 3 units of Product 1.
• You can’t produce more than 5 units of Product 2.
• And of course, you can’t produce negative quantities.
So, the problem is: How many units of each product should you make to maximize profit
while respecting all these limits?
Step 2: Graphical Method – Drawing the Boundaries
Linear programming problems are often solved graphically when there are two variables.
Each inequality is like a “fence” that restricts where you can go. The feasible region—the
area where all fences overlap—is where your solution lies.
Let’s plot each constraint:
1.
This is a straight line from (6,0) to (0,6). The region allowed is below this
line.
2.
This line passes through (6,0) and (0,4). The region allowed is below
this line.
3.
This is a vertical line at
. Allowed region is to the left.
4.
This is a horizontal line at
. Allowed region is below.
5.
This keeps us in the first quadrant (no negative values).
Step 3: Finding the Feasible Region
When you draw all these lines, the overlapping shaded region is your feasible region. It’s like
the “playground” where all rules are respected.
Now, the magic of linear programming is this: the maximum (or minimum) value of the
objective function always occurs at one of the corner points of the feasible region.
So, we just need to check the profit at each corner point.
Step 4: Identifying Corner Points
From the graph, the corner points are:
• (0,0)
• (0,4) → from
when
• (3,0) → from
• (3,2) → intersection of
and
• (1.8, 4.2) → intersection of
and